Northstar XR

Human Balance as a Service

The physiological infrastructure for Extended Reality. We neutralize cybersickness to unlock the full potential of clinical and enterprise XR.

[ 01 — The Challenge ]

The Biological Bottleneck

Virtual movement crashes with human biology. Visually Induced Motion Sickness (VIMS) severely limits usage time and prevents effective XR adoption across healthcare and heavy industry. You can build the perfect simulation, but if the user gets sick, the technology fails.

sensory conflict
[ 02 — The Solution ]

The Spatial Balance Engine

A lightweight software engine that neutralizes sensory conflict directly within the experience.

Seamless Integration

Operates as a neutral layer over existing systems. Drag-and-drop compatible.

Zero-Bottleneck

Absolutely zero impact on simulator performance, frame rate, or visual fidelity.

Maximum Endurance

Unlocks prolonged, uninterrupted work sessions for all users.

[ 03 — Validation ]

Built for Clinical Demands

We are currently in an active validation phase aiming to produce independent clinical whitepapers. Our goal is to meet strict regulatory standards, specifically addressing and neutralizing the barriers outlined in ANSI 8400.

northstar:/validation$ cat std.ref
ISO/ANSI 8400 — Motion-Sickness Mitigation Framework · status: in progress